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Error Building Player Argumentexception An Empty Filename Is Not Valid

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I browse to it and select it and immediately after I get this error: "Error building Player: ArgumentException: An empty file name is not valid.". Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Related Questions Compiling Android game doesn't work out 0 Answers How do I resolve the "Error building Player: ArgumentException: An empty file name is not valid." error? 1 Answer failed to I went out the same error, but now I compiled successfully! have a peek here

I want to build the java plugin sample on the official unity docs sites,then it throwed an ArgumentException and the console saying "An empty file name is not valid". I've even tried doing a fresh checkout of the project and uninstalled/reinstalled Unity with no success. Simple 템플릿. Your answer Hint: You can notify a user about this post by typing @username Attachments: Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each http://answers.unity3d.com/questions/1138576/project-wont-build-error-building-player-argumente.html

Error Building Player Argumentexception An Empty Filename Is Not Valid

How do I make signed apk? Become a closed-alpha partner on the new Facebook games platform. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. Why such huge difference?

One of my friends got a Java install popup the first time he tried, but once he installed it, it worked fine. the Device i testing with is Samsung Galaxy note 8 inch tablet. ![Android Build Bug][1] [1]: /storage/temp/35911-android+bug.jpg 0 0 12/27/14--11:57: Android Animation Contact us about this article Hello, I have an If I don't import the vuforia unity package, the project compile successfully. For troubleshooting common problems with Unity 5.x Editor (including Win 10).

We are making improvements to UA, see the list of changes. An email will be sent to you with instructions on how to complete changing your password. Cocos2d-x 3.x Android Native Activity JNI 연동하기 Unity3D Facebook SDK for Android Integration - 6. ... http://answers.unity3d.com/questions/396955/error-building-player-argumentexception-an-empty-f-1.html To help users navigate the site we have posted a user guide.

I didn't even get the popup and even though I manually installed Java it didn't help. So I got into texture compression deeply and I was able to reduce texture sizes to 10 MB. this is my first time to build on android and i really need some help or some document that i should take a look. Create account now Cancel Home Unity Services Made with Unity Learn Community Asset Store Get Unity × powered by Unity Account You need a Unity Account to shop in the Online

browsing) as 1.6 contains known vulnerabilities. you could try here yes no add cancel (Page 1) | 2 | 3 | 4 | .... | 17 | newer HOME | ABOUT US | CATALOG | CONTACT US | ©2016http://www.rssing.com Error Building Player Argumentexception An Empty Filename Is Not Valid If you are a new user, check out our FAQ for more information. I tried setting the path in preferences too but it still always brings up a window and asks me for the SDK location anyway.

I tried setting the path in preferences too but it still always brings up a window and asks me for the SDK location anyway. navigate here Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 1 Question by Zanshin · Feb 28, In my project I have built an Android version and an iOS version on the same resource and the result looks like: Unity version 4.3.3f1 Android Textures 145.4 mb 78.5% Meshes

Any way to reduce the size of File Headers in Android? 0 0 06/02/14--05:14: Can`t build facebook android application Contact us about this article I had import facebook sdk android asset See the Console for details. Not sure if these two problems are related.PPS: I'm trying to compile an empty project: just a scene with a cube and a camera in it, no textures, no lights.PPPS: Here's http://megavoid.net/error-building/error-building-bundle-the-jar-is-empty-dot.html Nothing in these materials is an offer to sell any of the components or devices referenced herein.

Related Questions Threads don't work the same for pc and android? 1 Answer Can't get touch position in variable? 1 Answer perfHUD & Unity 0 Answers Android Game overheating Device 0 Thanks Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced I'm currently installing all the packages in the sdk manager and will try again although I doubt it has anything to do with my issue since my friend is able to

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zerocorp · Jan 16, 2013 at 09:48 PM 0 Share http://www.java.com/es/download/testjava.jsp . If you are a moderator, see our Moderator Guidelines page. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. Contact us about this article Hi Guys, i want to upload my game to market.But when i make build for android (apk) it gets signed as debug.

Unity3D iOS Plugin 만들어 연동하기 유니티3D 안드로이드 플러그인을 유니티3D가 메인이 되는 플러그인 과 이클립스가 메인이 되는 플러그인 2가지를 만들어 봤었습니다. 이번에는 iOS 플러그인을 만들어 연동해 보겠습니다. 1. 유니티3D 프로젝트 생성 유니티3D I googled the message and checked out a couple posts with similar issues. And again with the other sizes(dll,audio) are 5 MB , the complete size is now 15 MB but after building I have apk size as 10 MB!! http://megavoid.net/error-building/error-building-player-win32exception.html We are making improvements to UA, see the list of changes.

One of my friends got a Java install popup the first time he tried, but once he installed it, it worked fine.